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Sunday, March 22, 2015

Stuck in a 2D World



The animator drew a series of lifts and pulleys. All of which were designed with the intention of breaking us out of our blank page prison. However, all of the devices operated strictly on a 2D playing field. Meaning that we could travel left or right, but we could not go forward or backward. Much like an old school Nintendo. "What do we do?" Olivia asks. " "I may have one more trick up my sleeve." The animator says. He turns his back to us. I hear a sharpener. The animator reveals a sharpened pencil to us. "That's your idea?" I question. "Just watch." He insists. Slowly the pencil makes its way to the blank page. The end is like a fine needle. It hits the surface. I can hear the pencil scratching against the paper. The tip snaps off, but the animator keeps going. He pushes with all his might. Miraculously, the pencil breaks through. "Grab on!" He shouts. Olivia and I jump in the air. It's still a few good feet above us. "You need to lower it more." Olivia tells him. He does so, and we're able to grab it without jumping. "Hold on tight." He instructs us as we prepare to be lifted into the animation studio.

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